A year after our first PAX and its safe to say that it still feels like defusing some kind of bomb. One wrong move and it could all blow up in our faces.
It IS a year later though and we're no longer the fresh faced, scared little boys we where last year. Life has hardened us. Made us stronger, meaner, and more handsome than ever.
By that I actually mean fatter, more agitated and more restless than ever. The lack of sleep is really starting to show at this point.
Anyway, enough about the average life of a developer. Kieru is coming together and the results are feeling awesome!
Playing as a ninja in Kieru is sick. Running around and jumping is all feeling really good. Most impressively the wall jump, which is a relatively new mechanic, is just so tight right now.
Another fresh new mechanic comes in the form of Shuriken! The ability to throw Shuriken is something we've discussed since literally day one, yet some how its an idea that's lived on paper for almost two years!
Its finally here though. We got ninja stars baby.
All character related mechanics are feeling super, super clean and the thought of people picking up the controller and experiencing it for them self's at PAX is an exciting one.
A less exciting though right now is how it looks. Art wise its fairly barren but that's all due to change. That of course is going to take some serious elbow grease, and probably the grease of many many take away containers..But as they say; good things come to those who wait.
By that measure Kieru it set to be the hottest indie game of 2017!
That is unless it all does blow up in our faces.
If that where to happen, at least we would have a nice new office to crawl up and cry in.
That's right people, we've moved to a new office! We're renting a couple of hot desks in a shared space called GamePlus provided by the AIE. It's a really cool environment and rubbing shoulders with a lot of the other Canberra developers has created a strong sense of community and support.
Although we've been here just over a month, The grand opening was last week and it's a great feeling to be apart of something that will benefit not only Canberra, but the entire Australian Indie scene.
The last thing worth mentioning is the preparation for PAX. Outside of making a sweet game, we've also got to get together shirts, badges, marketing materials, new press release images and finally the PAX Banner.
Last year we got a lot of props for our banner. It was eye catching and stood out from the crowd and really, set a pretty high standard for the rest of our marketing materials. With less time to pump it out this year, it was a pretty daunting task. As a little sneaky peak, here is the concept piece;
All the marketing stuff, the shirts, the badges, the banner, hell..even this blog..none of it really matters. What matters is the game people play at the end of these couple of weeks. This year we're certain you'll be playing the best version of Kieru anyone has ever seen, so if you're one of the many people who will be picking up a controller and cutting some ninja's up this PAX, be sure to give us your feed back and above all, say HEY! We wanna get to know you all, so don't be shy!
God damn we're excited and we hope you are to. See you at PAX fools.