So it's the week of GCAP and PAXAUS and we’re excited. Ecstatic even. We’ve spent six weeks working harder than ever...Read More
It's hard to know where to even begin. When we last spoke it was August last year and my god has a lot happened since then...Read More
Sorry we haven't posted in a little while, but there's been a lot happening. On the game front, we have decided to switch to Unreal Engine 4. Unreal has....Read More
May was a busy month for us both in and out of the studio. We have been working hard to redefine what Kieru is and is not. The results of this you will see in the coming months, but in the mean time we are pleased to present to you are our new Ninja character model.Read More
First of all welcome to the first of (hopefully) many updates about Kieru's development. This month has been full of a lot of design and business hurdles. The latter of which we can finally say Woo-Hoo! We are officially a company, which is both great and daunting at the same time.
Regardless that means....Read More
Our first showcase for the year and it was a gooden. Got lots of people playing the game and plenty of positive feedback about Kieru.
We got some exciting news coming soon, in the mean time check out some of the pics Pete took over the weekend during the showcase.Read More